
Suleman Shahid is working as an Assistant Professor in Computer Science where he directs the ‘Computer Human Interaction and Social Experience Lab’ (CHISEL). His research interests include assistive technologies (mobile apps and VR/AR systems) to enhance the quality of life of persons with disabilities (e.g. autism, dyslexia, visual impairment) and older adults, educational technologies for children (child-computer interaction), and affective computing. More recently he has become interested in ‘information and communication technologies for development’ (ICT4D) where he takes a multidisciplinary approach for designing interventions in the areas of education and health. Since 2009, he has been offering consultancy and training services in the areas of design thinking and user experience (UX) design and strategy.
Suleman received his PhD in human-computer interaction in 2011 from Tilburg University, the Netherlands and PDEng (Professional Doctorate in Engineering) in 2007 in User System Interaction program from Eindhoven University of Technology, the Netherlands. Prior to joining LUMS, he was working as an assistant professor in human computer interaction (HCI) at Tilburg University. He has been associated as a researcher with Tilburg center for Cognition and Communication (TiCC), Tilburg, the Netherlands and as a visiting assistant professor with Eindhoven University of Technology, the Netherlands. He also worked for PHILIPS Research (High Tech Campus), the Netherlands and Fraunhofer FIT, Germany.
Title | Publication | Author | Year |
---|---|---|---|
Technology, privacy, and user opinions of COVID-19 mobile apps for contact tracing: Systematic search and content analysis | Journal of Medical Internet Research | 2021 | |
Humanoid Robots and Autistic Children: A Review on Technological Tools to Assess Social Attention and Engagement | International Journal of Humanoid Robotics | 2021 | |
Can a robot invigilator prevent cheating? | AI and Society | 2020 | |
Web-ALAP: A Web-based LaTeX Editor for Blind Individuals | ASSETS 2020 - 22nd International ACM SIGACCESS Conference on Computers and Accessibility | 2020 | |
Automated Generation of Accessible PDF | ASSETS 2020 - 22nd International ACM SIGACCESS Conference on Computers and Accessibility | 2020 | |
An Exploratory Study on Supporting Persons with Aphasia in Pakistan: Challenges and Opportunities | ASSETS 2020 - 22nd International ACM SIGACCESS Conference on Computers and Accessibility | 2020 | |
Impact of exergames and game elements on cerebral palsy children: Resistance and sound | Extended Abstracts - Proceedings of the 2020 ACM Interaction Design and Children Conference, IDC 2020 | 2020 | |
Designing digital payments for next billion users | Conference on Human Factors in Computing Systems - Proceedings | 2020 | |
Asian CHI symposium: HCI research from asia and on asian contexts and cultures | Conference on Human Factors in Computing Systems - Proceedings | 2020 | |
EAST: Early Autism Screening Tool for Preschoolers | Conference on Human Factors in Computing Systems - Proceedings | 2020 | |
Video: Learning traffic rules with a social robot in Pakistan | ACM/IEEE International Conference on Human-Robot Interaction | 2020 | |
The new norm: Computer Science conferences respond to COVID-19 | Scientometrics | 2020 | |
Robot???s adaptive emotional feedback sustains children???s social engagement and promotes their vocabulary learning: a long-term child???robot interaction study | Adaptive Behavior | 2019 | |
Peppy: A paper-based augmented reality application to help children against dysgraphia | Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019 | 2019 | |
ALAP: Accessible latex based mathematical document authoring and presentation | Conference on Human Factors in Computing Systems - Proceedings | 2019 | |
Refugees & HCI SiG: Situating HCI within humanitarian research | Conference on Human Factors in Computing Systems - Proceedings | 2019 | |
Exploring the Application of Social Robots in Understanding Bullying Perpetrators | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | 2019 | |
Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | 2019 | |
Kahaniyan - Designing for acquisition of Urdu as a second language | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | 2019 | |
Ustaad: A mobile platform for teaching illiterates | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | 2019 | |
Sugar Ka Saathi ??? A Case Study Designing Digital Self-management Tools for People Living with Diabetes in Pakistan | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | 2019 | |
Assistive debugging to support accessible LaTeX based document authoring | ASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility | 2018 | |
Eliciting social biases in children using tangible games | IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children | 2018 | |
Computer mediated playful interactions: Investigating how variations in the level of gaze affect children's gameplay | IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children | 2018 | |
Verbal design: A participatory design approach with illiterate patient user groups | DIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference | 2018 |